Coding-910B

The purpose of the Grade VII Introduction to Coding Student Handbook is to expand upon the fundamental coding abilities covered in Grade VI. With an emphasis on variables, sequencing, functions, arrays, and fundamental programming languages like Python, this manual explores programming ideas in greater detail. It places a strong emphasis on real-world uses, moral coding, and combining coding with other topics like maths.
4.5/5
1000+ Students
Beginner
English
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School

โ‚น 500/class

โ‚น 800/class

Any Query?

Course Description

Starting with Grade VI, the Introduction to Coding Student Handbook for Grade VII builds on fundamental programming ideas to carry on the coding journey. Variables, arrays, collections, data types, mathematical operations, sequencing, and variable initialisation are all covered in the curriculum. Students learn Python programming through exercises and real-world examples. Additionally, the guidebook encourages students to use their coding talents to tackle real-world problems and highlights ethical coding practices. Students will have a good understanding of fundamental programming ideas at the conclusion of the course and be ready to take on more challenging subjects.

What students will learn?

  • Advanced knowledge of data types and variables.
  • The significance of sequencing in programming.
  • The creation and application of functions to cut down on redundancy.
  • Introducing the Python programming language.
  • Taking ethics into account when coding; and using code to address real-world issues.

* What will you learn in this chapter?
* What is Variable Initialization?
* Data Types in programming
* How do we validate user input in programming?
* Math Operations in Programming
* Quiz Time
* What have you learnt in this chapter?

* What will you learn in this Chapter?
* Recap of Loops
* What is Sequencing?
* Examples of Sequence, Selection, and Iteration
* What is a Bug?
* Activity Drawing Rectangle
* Fun Activity: Chase the Apple
* Types of Loops
* Apply Loops and Conditionals with sequencing
* Is there a better way to apply sequencing?
* Activity: Distributing Birthday Sweets
* Quiz Time
* What have you learnt in this chapter?

* What will you learn in this chapter?
* What exactly are Functions?
* Examples of Functions in Arcade
* Activity: Adding two integers
* How to reduce redundancy using Functions?
* Advantages of using Functions
* What are different Function Parameters?
* Activity โ€“ Finding the square of a number
* Activity โ€“ Arranging the Books
* Activity: Calculating area of a circle
* Can Function return a value?
* What is an event?
* What are Event Handlers?
* Quiz Time
* What have you learnt in this chapter?

* What will you learn in this chapter?
* What are Collections?
* Activity โ€“ Algorithm for a perfect square
* Activity Building a Zoo
* What are Arrays?
* Examples of arrays using Arcade
* How can we iterate over collections?
* Modifying Collections
* Quiz Time
* What have you learnt in this chapter?
* What will you learn in this chapter?

* What will you learn this chapter?
* What is a Programming Language?
* Activity โ€“ Sorting the list
* Getting used to syntax
* What are Variables and Data types in programming?
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Coding

School

โ‚น 500/class

โ‚น 800/class

Any Query?

Course Includes
Lectures
N/A Classes
Duration
N/A Hours
Level
Beginner
Language
English
Certificate
Yes
Available Coaching Centers:
No coaching centers found in this location. Please try another area.
Course Includes
Lectures
10 Classes
Duration
N/A Hours
Level
Beginner
Language
English
Certificate
Yes

What you need/Requirement

requirement image
Laptop/PC

A personal computer is essential for hands-on practice and project work.

Learning Path

Beginner
beginner
Intermediate
intermediate
Advanced
advanced
Master
master

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